0.7b update
Hell Hound » Devlog
Rebalancing and more compatibility:
- Tweaked ammo amounts / max amounts
- Made the PMP reload whenever ammo is a multiple of 32 (this was a nightmare to code)
- Crunched a couple states here and there to free up space for the aforementioned reload routine
- Fix up Skull Rocket logic again, grazing detonation ought to check within a much larger radius and FOV just for safety
- Patched up some existing weapon sounds to avoid cutoffs
- Changed how punch chaining works
- Added custom menu and intermission sounds
- Native GZDoom compatibility w/ ZScript and the like (do note that it won’t look and feel the same way as pure MBF21)
- Recolor player hands in many weapon sprites to better match the darker skin
- Couple small fixes here and there
Files
hhound_m.zip 2.2 MB
2 days ago
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Hell Hound
A somewhat canine DEHACKED gameplay mod for Doom 2
Status | In development |
Category | Game mod |
Author | Marisa the Magician |
Tags | dehacked, Doom, DOOM WAD |
More posts
- 0.7.2b hotfix (oops again)12 hours ago
- 0.7.1b hotfix (because I'm dumb)16 hours ago
- 0.6.3.2b hotfix6 days ago
- 0.6.3.1b hotfix6 days ago
- 0.6.3b update11 days ago
- 0.6.2b update14 days ago
- 0.6.1b update16 days ago
- 0.6b - first public beta17 days ago
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