0.7b update


Rebalancing and more compatibility:

  • Tweaked ammo amounts / max amounts
  • Made the PMP reload whenever ammo is a multiple of 32 (this was a nightmare to code)
  • Crunched a couple states here and there to free up space for the aforementioned reload routine
  • Fix up Skull Rocket logic again, grazing detonation ought to check within a much larger radius and FOV just for safety
  • Patched up some existing weapon sounds to avoid cutoffs
  • Changed how punch chaining works
  • Added custom menu and intermission sounds
  • Native GZDoom compatibility w/ ZScript and the like (do note that it won’t look and feel the same way as pure MBF21)
  • Recolor player hands in many weapon sprites to better match the darker skin
  • Couple small fixes here and there

Files

hhound_m.zip 2.2 MB
2 days ago

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