
Hell Hound
A downloadable mod
One day I felt like taking a small break from the advanced bells and whistles of ZScript to try something different. That something different, of course, turned out to be DeHackEd, through the more user-friendly frontend of DECOHack. This mod is the end result of that experiment.
Working within the constraints of what MBF21 and DSDHacked have to offer, I made yet another weapons mod, one starring a new main character, the giddy hellhound gal Kyra. She does not like what these demons are up to, as she'd rather have the humans pet her and give her treats, so she's going to defend her would-be pet-and-treat-givers the best way she knows how: With big heckin' guns. This mod, meant for Nugget Doom (or Cherry Doom), has these things to offer so far:
- Fully replaced weaponry that still keeps the spirit of the vanilla Doom lineup, while amping the oomph factor to eleven (e.g.: you get four barrels on your super shotty and such).
- A cute dog girl protagonist.
- Simple but effective visual effects. Cool explosions, sparky particles, ejected casings, the works.
- Authentically bit-crushed sound effects.
Currently, the weapon sprites are, well... Placeholders. I definitely do intend to create bespoke spritework myself, eventually, but for now, what I've got here does the trick. So yeah, expect things to change visually over time.
For the best experience, Nugget (or Cherry) is recommended, but the mod is still compatible with a few other popular ports.
An add-on is also provided to spice up vanilla monster behavior, in case you want them to put up a bit more of a fight against the doggo. Note that the add-on works ONLY with this mod and can't be used on its own.
MOD CREDITS:
- Cynmusic for the title and intermission tracks, assumed free for non-commercial use.
- Ayba and Indigo for inspiring me to pick up MBF21 modding.
- Xaser for Vesper, which I've peeked at to learn bits and pieces from.
- Alaux for Smooth Doom 21, another mod I've looked into for learning, and for creating Nugget Doom itself.
(Currently a lot of sprites are placeholders, credits for those follow)
- Fists: id Software, Uboa, Zedek the Plague Doctor.
- Machete: Lobotomy Software, Xaser.
- Machine Pistol: id Software.
- Shotty: id Software, Lossforwords, Navaro, JoeyTD.
- Quadshot: Superdave938, Sonik.o.fan, 1337spy, Bgraybr, Warhawk, DBJ87, id Software.
- Minigun: Sonik.o.fan.
- Skull Launcher: Sonik.o.fan.
- Energy Machine Gun: Jimmy Beaubien, Ravage.
- Big Blue Gun: Sonik.o.fan, Amuscaria.
ADD-ON CREDITS:
- id Software, for the vanilla monster sprites I've edited here.
- Most of the new monster sounds come from either:
- Yholl's Hideous Destructor Unique Sounds add-on.
- Jaxxoon R's Sound Caulking mod.
- Footstep sounds are from Doom 3.
- New Chaingunner sounds are from the Unreal alphas.
- Monster gib death sprites credited as follows:
- Ryan Cordell (Demon, Cacodemon, Revenant, Archvile).
- Amuscaria (Baron of Hell, Hell Knight).
- Blox (Arachnotron, Mancubus).
| Updated | 8 days ago |
| Status | In development |
| Category | Game mod |
| Release date | Sep 16, 2025 |
| Rating | Rated 3.6 out of 5 stars (5 total ratings) |
| Author | Mari the Deer |
| Made with | Blender, GIMP, Audacity |
| Tags | dehacked, Doom, DOOM WAD, Female Protagonist, No AI |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- 0.8.7b update8 days ago
- Monster add-on included14 days ago
- 0.8.6b UpdateMar 24, 2026
- 0.8.5b updateMar 09, 2026
- 0.8.2b patchNov 03, 2025
- 0.8.2b hotfixOct 08, 2025
- 0.8.1b hotfixOct 08, 2025
- 0.8b updateOct 08, 2025




Comments
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your mod actualy made me jump into the doom moding
It’s exclusive to Nugget Doom. You need to enable “Use NUGHUD” in the options.
Timur wants his BFG frankensprites removed.
Update:
Oki, it does work in UZDoom, but again, its not nugget doom. ;^
Hopefully this helps
This looks pretty kickass! I love a good dehacked, low size mod that changes things up a bit. Look forward to playing this!
A complementary monster pack is in the works for this, by the way. It’s not really going to change the vanilla monsters visually, but it will tweak their behaviour, maybe add some unique sounds here and there, and just beef ’em up a bit to better match the action of the weapon mod.
0>0
Oh word! I was occasionally checkin on your website and here I was XD
Tried this mod with TheKinsie's doom test wad and....huh, this is actually fucking neat! Also tried it in my usual set-up with Gzdoom and it actually works out a oki "^^
Huh, that’s wild, didn’t expect DSDHacked stuff like this to work out of the box in GZDoom. You’re missing out on the custom HUD, though, but I do plan on also writing a SBARINFO along with DECORATE and GLDEFS for compatibility with it (and also Zandronum, because why not).
edit: I changed my mind, none of that anymore.
Ah, oki oki "^^
I’m sorry!!?? it’s peak!!!??? I instantly loved this mod the moment I saw her mugshotting around in the UI haha.
So this screams Marisa’s style all over it. The powerful satysfying weapons, the unhinged yet cute char design, the very obsessively overkill graphic/ui design and screen gfxs, etc.
I’m really excited to see you working on dehacked mods!
Thank you 🥺