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Devlog
0.8.6b Update
March 24, 2026
by
Mari the Deer
2
Small VFX additions Custom bullet puffs and blood added (Nugget 5.0.0 required for colored blood to work properly) Subtly tell *ZDoom users to use the correct source port Slightly raise maximum blue p...
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0.8.5b update
March 09, 2026
by
Mari the Deer
3
This is a big one. I spent quite some time on GIMP hand-drawing new mugshot sprites with just a mouse. The results aren’t pro quality or anything compared to what proper sprite artists out there can...
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0.8.2b patch
November 03, 2025
by
Mari the Deer
1
Don’t mind me: Add some fun little default obituaries backported from DEMOLITIONIST, for parity with the upcoming monster pack Removed GZDoom support, fuck GZDoom...
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0.8.2b hotfix
October 08, 2025
by
Mari the Deer
A quick fix: Fixed up some brightmaps Add GL lights to brightmapped pickups Try (and fail to) fix some effects in GZDoom getting stuck inside walls (I guess that’s just GZDoom for ya, can’t have p...
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0.8.1b hotfix
October 08, 2025
by
Mari the Deer
I forgor: Fixed the ZScript (forgot about the GZDoom compatibility lmao)...
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0.8b update
October 08, 2025
by
Mari the Deer
They’re Blue Now: Rockets retooled as actual Ardent Energy ammo Cells are now Kinylum Plasma ammo The Mynir and Thamnai are now blue The Skull Launcher is now a “Hell Cannon”, shoots fireballs T...
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0.7.2b hotfix (oops again)
October 04, 2025
by
Mari the Deer
1
Wait what? Removed custom health color values from OPTIONS because it turns out these apply to crosshair color by target health as well (damn it) Restored shell pickup amount back to 4, halving it was...
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0.7.1b hotfix (because I'm dumb)
October 04, 2025
by
Mari the Deer
Oops again? Hotfix for the Skull Launcher not firing continuously with the button held down (this is due to the introduction of the NOAUTOFIRE flag to prevent accidental discharge when autoswitching)...
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0.7b update
October 02, 2025
by
Mari the Deer
1
Rebalancing and more compatibility: Tweaked ammo amounts / max amounts Made the PMP reload whenever ammo is a multiple of 32 (this was a nightmare to code) Crunched a couple states here and there to f...
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0.6.3.2b hotfix
September 28, 2025
by
Mari the Deer
1
Complevel fix Add a COMPLVL lump that enforces mbf21, otherwise the mod breaks when loaded with map packs that set a lower complevel (sure, this could potentially break something in those map packs, b...
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0.6.3.1b hotfix
September 28, 2025
by
Mari the Deer
Oops? Fix up the new Skull Rocket logic...
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0.6.3b update
September 23, 2025
by
Mari the Deer
2
Smarter skulls, and more visual flair: Tweak how Skull Rockets seek enemies, reducing the tracking frequency and adding special checks for line of sight as well as detonating by proximity to hopefully...
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0.6.2b update
September 20, 2025
by
Mari the Deer
1
Audible tweaks: New D_DM2TTL and D_DM2INT tracks that take up less space but are still heckin’ bangers (props to Cynmusic) Slightly decrease refire rate of Thamnai Cannon Add weapon carousel icons R...
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0.6.1b update
September 18, 2025
by
Mari the Deer
2
Small balance tweaks: Increase refire rate for Shotty Second consecutive shot of Quad Shotty now has lower accuracy Skull rockets now slightly home in on enemies, speed reduced from 30 to 25 Mynir pro...
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0.6b - first public beta
September 17, 2025
by
Mari the Deer
2
Been hacking away at this thing for about eight days in a row, felt like it was finally in a state where I could release it to the public for more reach. Feedback, bug reports, it’s all welcome of c...
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